Yes, you’ve got it right. The AudioManager is being rewritten for the third time. The first time, it had a lot of features (almost the totality of which weren’t useful for RPGs) that didn’t work on my computer. It seems like my Realtek HDA doesn’t like OpenAL. I’ve managed to get them working together by lowering the hardware acceleration slider (on Windows) and by ripping off all the fancy effects OpenAL EAX extension gave. They were not important afterall, indeed. They were just giving us incompatibility trouble, etc. The second rewrittening of the AudioManager was working very well, but I’ve lost it. I just can’t figure where the hell I’ve placed those files, so I had to rewrite it once again. The good thing is that this time it’s working even better than the old one
I’ve been writing it since yesterday, and now it’s only lacking support for sounds (BGM and ME code is okay). This last part is the easiest, however, so you could expect to see a new update by tomorrow.
Posted by: n2liquid | September 30, 2008
AudioManager lost and rewritten
Posted in News