Sonetto Project reached its 101th commit today. Ok, usually people use the 100th, but I didn’t notice it last time, but it’s a good thing, as it indicates the project is progressing.
Unfortunately we have nothing new to show. We’ve been stuck trying to find out a way to make the player collide and slide with the world, and there are really few resources about this. Collision is so common in games, but still it’s complicated and there are no resources around to help, Most of Collision Detection Libraries today are focused on physics, and it seems that most of the indies around use physics to move their characters rather than directly by coding into their own engines. I don’t want to move the Sonetto characters using a physics lib, so the only way is to do it manually, and it’s pretty hard.
But we’ll figure out a way, it doesn’t matter how long it takes.